package org.agony2d.gpu {
	import org.agony2d.core.agony_internal;
	import org.agony2d.gpu.core.ImageAA;
	
	use namespace agony_internal;
	
	/** [ UntingedImageAA ]
	 *  [◆]
	 *  	1.  textureData
	 */
public class UntingedImageAA extends ImageAA {
	
	public function UntingedImageAA() {
		m_combine.setTint(0xFFFFFFFF)
	}
	
	[Inline]
	final override agony_internal function render( vertexChanged:Boolean ) : void {
		if (m_textureData && !m_invisible) {
			this.doPushToConvergence(vertexChanged)
		}
	}
}
}